
Omega Quintet (PS4) Review
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Final Fiendish Findings?
When the world is threatened by a phenomenon known as the Blare, it turns out that the power of music is the only way to save it! Enter the Verse Maidens – five young idols who can use their songs to power magical weapons and skills that are the only defence against the Blare. Can […]
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Posted
May 28, 2015 by Jo
Final Fiendish Findings?
When the world is threatened by a phenomenon known as the Blare, it turns out that the power of music is the only way to save it! Enter the Verse Maidens – five young idols who can use their songs to power magical weapons and skills that are the only defence against the Blare. Can you help guide the careers of the Verse Maidens both on and off the battlefield, and keep the world safe from harm?Compile Heart have been busy flooding the market with Hyperdimension Neptunia games over the last year, but Omega Quintet marks their transition to a new console, and also happens to be the first original JRPG for the PS4. Unfortunately, this is the only way in which the word 'original' can be applied to the game, as it turns out the be a hodgepodge of derivative ideas that make not only the game, but the entire genre, seem somewhat tiresome. The premise of the game will immediately be familiar to Neptunia veterans – optional and compulsory quests come in, and you send your team of heroines (and their brave manager Takt, who acts as backup) out into various dungeons to defeat monsters and collect items. It's been a sound enough mechanic in the Neptunia games, but somehow here it seems tiresome, perhaps because there's not a single aspect you can point out as being particularly good.
The dungeons and fields themselves are bland and unexciting, with a graphical simplicity that would barely test the limits of the PS3, let alone the PS4. The girls have different abilities which allow you to progressively explore new areas, but ultimately this feels like a cheap way to keep you returning to the same few maps. Battle isn't particularly exciting either. After the first few chapters, you'll end up with five idol girls in your party, plus Takt in the back row defending and performing follow-up attacks for one assigned girl. Each idol is clearly meant to have her own strengths and weaknesses, but since they can all equip every type of weapon and learn every skill, there's no real sense of individuality. Combat itself consists of delivering physical attacks or launching magical skills, with the occasional chance to trigger a mode in which the girls enhance their abilities with the power of song. Built on top of this are various gauges to keep track of, the ability to launch chain combos if you set up the timing of your attacks just right, and a Senran Kagura-esque feature where battle damage equates to girls losing their costumes and having to fight in their panties. Unfortunately, it all comes across as a half-hearted implementation of whatever the developers thought looked good, without any depth or engagement to it. Even the workshop mechanic of repairing and upgrading costumes and building new weapons out of base components just feels like yet another unnecessary game mechanic thrown onto the pile.
Not only is battle and exploration a chore, but just getting to a point where you can go out into the field is painful as well. Every JRPG player knows that sitting through long passages of text is par for the course, and when the story is well-written or at least entertaining, it's not a problem. Compile Heart have never been strong on the plot front, however, and Omega Quintet feels particularly phoned in. The characters are one-dimensional and generally represent worn-out anime tropes – you have the ditzy newcomer; the cold, standoffish girl; the strong sporty girl; the spaced-out clueless girl, and so on. Watching scenes is necessary to both advance the story and raise manager Takt's affection with the idols, but a liberal application of the fast-forward button is probably the only way to get through them with your sanity intact. As well as the main game, Omega Quintet re-uses a feature from Hyperdimension Neptunia: Producing Perfection – the ability to put on your own concerts. Once you've recruited all five girls, you can have them sing and dance along to a selection of J-Pop songs, whilst you control the cameras, dance moves and costumes. If you haven't lost the will to live by the time you unlock this feature, it might be fun to play around with, but it doesn't really add anything to the game experience overall.
Final Thoughts As the first JRPG to be made exclusively for the PS4, Omega Quintet has a flagship status that it really doesn't deserve. With gameplay and story that ranges from the bland to the excruciatingly painful, this game seems to showcase not what makes the genre so great, but all the criticisms that people level at the genre. If you want to keep enjoying JRPGs, then don't play this game.