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Posts Tagged ‘interview’
 
 
 
 
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14937059_10154774659914658_1631525688_n
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Defector (Movie) Interview

I think the best thing about this particular project was the fact that we didn’t have a budget. I think it kept everyone real, sharp, and hungry. We were able to make a really gritty picture and put our talents out there and we...
 
EGX
 
Postal Redux logo
Postal Redux logo
Postal Redux logo

EGX Rezzed: Interview with Jon Merchant (Postal Redux)

A lot has changed in nineteen years. We see games differently, thanks to years of progression and development. We see gamers differently, because those gamers are growing older and more mature. Most importantly, we look at the ...

 
EGX
 
SteamWorld Heist logo
SteamWorld Heist logo
SteamWorld Heist logo

EGX: Interview with Brjann Sigurgeirsson (SteamWorld Heist)

Robot pirates in space – come on, tell me you’re not interested already? Much like SteamWorld Dig (summarised as “robot cowboy miners”), there is something about SteamWorld Heist that appeals to both the child...
 
EGX
 
Lego Dimensions logo
Lego Dimensions logo
Lego Dimensions logo

EGX: Interview with Mark Warburton (Lego Dimensions)

It is one of life’s inevitabilities – any child with two or more Lego sets is going to start mixing and matching pieces until it becomes impossible to remember if that castle originally had spacemen and race cars on it an...

 
EGX
 
Mighty Tactical Shooter logo
Mighty Tactical Shooter logo
Mighty Tactical Shooter logo

EGX Rezzed: Interview with Johnny Marshall and Liz Henwood (Mighty Tactical Shooter)

I get the impression that Johnny Marshall is happy to try things just to see if they work. Sometimes they don’t – and he is surprisingly frank on mistakes he’s made. But sometimes they do, and the development of Mig...

 
 
EGX
 
Weaponographist logo
Weaponographist logo
Weaponographist logo

EGX Rezzed: Interview with Danny Garfield (The Weaponographist)

I think I see a pattern forming in Puuba’s games, and say this to Danny Garfield when I see him at Rezzed this year. Not that the games are in any way alike – their differences are pronounced – but in an underlying theme;...
 
EGX
 
Convoy logo
Convoy logo
Convoy logo

EGX Rezzed: Interview with Sander de Visser (Convoy)

The end of Mad Max 2 was incredibly strong – the chase across the desert, the fleet of bandit vehicles trying to take down Max’s tanker, with just a couple of outriding vehicles for defence. I thought it was awesome when ...

 
EGX
 
Sublevel Zero logo
Sublevel Zero logo
Sublevel Zero logo

EGX Rezzed: Interview with Luke Thompson (Sublevel Zero)

It’s unusual to be given a business card at a games show giving the title of ‘Dr’, but Dr Luke Thompson’s does. “I finished my PhD about a year ago, I started finding the indie games scene in Manch...

 
 
EGX
 
Roto logo
Roto logo
Roto logo

EGX Rezzed: Interview with Elliott Myers (Roto VR)

“The biggest problem with virtual reality is that you put the headset on and end up playing it like a normal video game.” Elliott Myers, founder of Roto VR, has clearly spent a lot of time thinking about where the s...
 
Interviews
 
Total War Attila logo
Total War Attila logo
Total War Attila logo

Interview – Pawel Wojs and Simon Mann (Total War: Attila)

The Total War series has reached its 15th year, and is still going strong. As well as forthcoming titles branching into newer territories such as MMO Total War: Arena and a sequel to mobile tile Total War Battles, a new title i...