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Posts Tagged ‘EGX’
 
 
 
EGX
 
Convoy logo
Convoy logo
Convoy logo

EGX Rezzed: Interview with Sander de Visser (Convoy)

The end of Mad Max 2 was incredibly strong – the chase across the desert, the fleet of bandit vehicles trying to take down Max’s tanker, with just a couple of outriding vehicles for defence. I thought it was awesome when ...
 
EGX
 
Kitty Powers Matchmaker logo
Kitty Powers Matchmaker logo
Kitty Powers Matchmaker logo

EGX Rezzed: Hands on – Kitty Powers’ Matchmaker

Am I one of the great lovers of our time? Would I know how to find love for others? Should I be trusted with the fate of others’ hearts? Sadly, all of these are “no”. But could I bring myself to turn down havi...

 
EGX
 
Sublevel Zero logo
Sublevel Zero logo
Sublevel Zero logo

EGX Rezzed: Interview with Luke Thompson (Sublevel Zero)

It’s unusual to be given a business card at a games show giving the title of ‘Dr’, but Dr Luke Thompson’s does. “I finished my PhD about a year ago, I started finding the indie games scene in Manch...
 
EGX
 
Mushroom 11 logo
Mushroom 11 logo
Mushroom 11 logo

EGX Rezzed: Hands on – Mushroom 11

Mushroom 11 made an appearance at Rezzed last year, sitting in the Leftfield Collection as one of those games that is something “a little different”, and was occupied for long enough that I gave up getting a go on a...

 
EGX
 
Roto logo
Roto logo
Roto logo

EGX Rezzed: Interview with Elliott Myers (Roto VR)

“The biggest problem with virtual reality is that you put the headset on and end up playing it like a normal video game.” Elliott Myers, founder of Roto VR, has clearly spent a lot of time thinking about where the s...

 
 
EGX
 
LA Cops logo
LA Cops logo
LA Cops logo

EGX London: Interview with Ollie Clarke (LA Cops)

LA Cops is set in the 1970s – at least, as cop movies of the 70s presented things, which is to say nobody’s morals are entirely clean, and there are some very impressive moustaches on display. At EGX London Games Fiends h...
 
EGX
 
Project CARS logo
Project CARS logo
Project CARS logo

EGX London: Interview with Andy Tudor (Project CARS)

Project CARS has been developed in co-operation with its players for several years now, and its release date is soon approaching. Games Fiends got a chance at EGX London to speak to creative director Andy Tudor of Slightly Mad ...

 
EGX
 
sunset overdrive logo
sunset overdrive logo
sunset overdrive logo

Sunset Overdrive Hands-On Preview

Insomniac Games has been a studio you could depend on right back to the very early times on Playstation 1 with their Spyro series of games. Never snapped up by Sony to become a first party studio like stable mates Naughty Dog I...

 
 
EGX
 
Alien Isolation logo
Alien Isolation logo
Alien Isolation logo

EGX Rezzed: Alien: Isolation hands-on

Say what you like about the Ripley family, there’s no denying that they have a gene marked “tough as steel”. We saw Ellen Ripley press through the odds in three Alien movies (and her clone show the same streng...
 
EGX
 
Concursion logo
Concursion logo
Concursion logo

EGX Rezzed: Interview with Danny Garfield, “Concursion”

Games have regularly mixed genres, but rarely has it been for more than brief steps into minigames – solving a puzzle, responding to a QTE and the like. And where game types meet, it is often with clearly defined sections – hav...