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Posts Tagged ‘EGX’
 
 
 
EGX
 
Postal Redux logo
Postal Redux logo
Postal Redux logo

EGX Rezzed: Interview with Jon Merchant (Postal Redux)

A lot has changed in nineteen years. We see games differently, thanks to years of progression and development. We see gamers differently, because those gamers are growing older and more mature. Most importantly, we look at the ...
 
EGX
 
Starship Mechanic logo
Starship Mechanic logo
Starship Mechanic logo

EGX Rezzed: Hands on – Starship Mechanic

When I was growing up, it always felt like the engineering crews of the various Enterprises were limited by their imaginations more than their effort. Systems were clean and efficient, and often could be re-purposed to perform ...

 
EGX
 
Lumo logo
Lumo logo
Lumo logo

EGX: Hands on – Lumo

The 80s was the decade I started playing games, and a decade that still carries a lot of emotional weight for “what games really are” to me. So when I saw that Rising Star Games were giving developer Triple Eh?̵...
 
EGX
 
Action Henk logo
Action Henk logo
Action Henk logo

EGX: Interview with Roel Ezendam (Action Henk)

Action figures don’t age too well. Maybe their trend ends, or the technology in their kung-fu grip becomes too outdated, or perhaps they just get lost in a deep toy box. How does this fall from grace affect the toy? If Ac...

 
EGX
 
Galactic Hero Agency logo
Galactic Hero Agency logo
Galactic Hero Agency logo

EGX: Hands-on – Galactic Hero Agency

In an unlikely corner of the universe, planets are minuscule and heroes can jump from one to another while fighting or avoiding hostile aliens… at least, this is how Finnish developer Bind are doing things, with a demo of...

 
 
EGX
 
SteamWorld Heist logo
SteamWorld Heist logo
SteamWorld Heist logo

EGX: Interview with Brjann Sigurgeirsson (SteamWorld Heist)

Robot pirates in space – come on, tell me you’re not interested already? Much like SteamWorld Dig (summarised as “robot cowboy miners”), there is something about SteamWorld Heist that appeals to both the child...
 
EGX
 
Lego Dimensions logo
Lego Dimensions logo
Lego Dimensions logo

EGX: Interview with Mark Warburton (Lego Dimensions)

It is one of life’s inevitabilities – any child with two or more Lego sets is going to start mixing and matching pieces until it becomes impossible to remember if that castle originally had spacemen and race cars on it an...

 
EGX
 
Mighty Tactical Shooter logo
Mighty Tactical Shooter logo
Mighty Tactical Shooter logo

EGX Rezzed: Interview with Johnny Marshall and Liz Henwood (Mighty Tactical Shooter)

I get the impression that Johnny Marshall is happy to try things just to see if they work. Sometimes they don’t – and he is surprisingly frank on mistakes he’s made. But sometimes they do, and the development of Mig...

 
 
Announcements
 
EGX logo
EGX logo
EGX logo

EGX tickets tickets now on sale

Just as we come to the end of the EGX Rezzed coverage – one last interview to come – we start preparing for the next wave of games, as the tickets for this September’s EGX are now on sale. It looked like ̶...
 
EGX
 
Clonespace logo
Clonespace logo
Clonespace logo

EGX Rezzed: Hands-on – Clonespace

Sitting in the indie room at Rezzed, Clonespace may actually be among the more ambitious games at the expo but was possibly drawing less attention for not being one of the prettiest. This is not to criticise it, as the game on ...