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Posts Tagged ‘EGX Rezzed’
 
 
 
EGX
 
Let Them Come logo
Let Them Come logo
Let Them Come logo

EGX Rezzed: Hands on – Let Them Come

Let Them Come could well be the story of a man who wishes he was alone. However, he is in the company of a) waves and waves of mutated creatures wanting to dismember him, and b) a large machine gun, so it would seem he is unlik...
 
EGX
 
Masquerada logo
Masquerada logo
Masquerada logo

EGX Rezzed: Hands on – Masquerada: Songs and Shadows

In a world that has been separated into a society of “haves” and the “have-nots”, Masquerada‘s setting of Citte is hard not to see as a statement about the world we live in. Thankfully we have fewe...

 
EGX
 
Postal Redux logo
Postal Redux logo
Postal Redux logo

EGX Rezzed: Interview with Jon Merchant (Postal Redux)

A lot has changed in nineteen years. We see games differently, thanks to years of progression and development. We see gamers differently, because those gamers are growing older and more mature. Most importantly, we look at the ...
 
EGX
 
Starship Mechanic logo
Starship Mechanic logo
Starship Mechanic logo

EGX Rezzed: Hands on – Starship Mechanic

When I was growing up, it always felt like the engineering crews of the various Enterprises were limited by their imaginations more than their effort. Systems were clean and efficient, and often could be re-purposed to perform ...

 
EGX
 
Mighty Tactical Shooter logo
Mighty Tactical Shooter logo
Mighty Tactical Shooter logo

EGX Rezzed: Interview with Johnny Marshall and Liz Henwood (Mighty Tactical Shooter)

I get the impression that Johnny Marshall is happy to try things just to see if they work. Sometimes they don’t – and he is surprisingly frank on mistakes he’s made. But sometimes they do, and the development of Mig...

 
 
Announcements
 
EGX logo
EGX logo
EGX logo

EGX tickets tickets now on sale

Just as we come to the end of the EGX Rezzed coverage – one last interview to come – we start preparing for the next wave of games, as the tickets for this September’s EGX are now on sale. It looked like ̶...
 
EGX
 
Clonespace logo
Clonespace logo
Clonespace logo

EGX Rezzed: Hands-on – Clonespace

Sitting in the indie room at Rezzed, Clonespace may actually be among the more ambitious games at the expo but was possibly drawing less attention for not being one of the prettiest. This is not to criticise it, as the game on ...

 
EGX
 
Weaponographist logo
Weaponographist logo
Weaponographist logo

EGX Rezzed: Interview with Danny Garfield (The Weaponographist)

I think I see a pattern forming in Puuba’s games, and say this to Danny Garfield when I see him at Rezzed this year. Not that the games are in any way alike – their differences are pronounced – but in an underlying theme;...

 
 
EGX
 
Convoy logo
Convoy logo
Convoy logo

EGX Rezzed: Interview with Sander de Visser (Convoy)

The end of Mad Max 2 was incredibly strong – the chase across the desert, the fleet of bandit vehicles trying to take down Max’s tanker, with just a couple of outriding vehicles for defence. I thought it was awesome when ...
 
EGX
 
Kitty Powers Matchmaker logo
Kitty Powers Matchmaker logo
Kitty Powers Matchmaker logo

EGX Rezzed: Hands on – Kitty Powers’ Matchmaker

Am I one of the great lovers of our time? Would I know how to find love for others? Should I be trusted with the fate of others’ hearts? Sadly, all of these are “no”. But could I bring myself to turn down havi...