Posts Tagged ‘EGX Rezzed’
EGX
EGX Rezzed: Hands on – Tracks: The Train Set Game
When I was in primary school, one of my friends had a wooden train set and I was jealous. Partly it was just about them being trains, partly the appreciation you understand more getting older of how nice wood is to work with. I...
EGX
EGX Rezzed: Hands on – Mothergunship
Triple-jumping over a river of lava as masses of bullets fly past you, dropping towards a robotic turret with both guns blazing – a machine gun/flame thrower/rocket launcher affair in the right hand, blade shooter/shotgun/beam ...
EGX
EGX Rezzed: Hands on – Deflection Dimension
Deflection Dimension is actually quite a simple idea for a game, and might have been overshadowed on the show floor at Rezzed where some indie titles are now beginning to look as big and polished as games from big studios. But ...
EGX
EGX Rezzed: Hands on – Flipping Death
If gaming has ever taught us one thing, it is that death is an inconvenience rather than a conclusion. So it appears for our protagonist in Flipping Death, whose realisation that she might be dead (the whole “being transp...
EGX
EGX Rezzed: Hands on – Dead Cells
A mass of proto-matter drops from the sky, climbs inside a decapitated corpse, and walks away; the first person it meets isn’t surprised in the least. A hands-on session with Dead Cells appears to pose nothing except ques...
EGX
EGX Rezzed: Hands on – Let Them Come
Let Them Come could well be the story of a man who wishes he was alone. However, he is in the company of a) waves and waves of mutated creatures wanting to dismember him, and b) a large machine gun, so it would seem he is unlik...
EGX
EGX Rezzed: Hands on – Masquerada: Songs and Shadows
In a world that has been separated into a society of “haves” and the “have-nots”, Masquerada‘s setting of Citte is hard not to see as a statement about the world we live in. Thankfully we have fewe...
EGX
EGX Rezzed: Interview with Jon Merchant (Postal Redux)
A lot has changed in nineteen years. We see games differently, thanks to years of progression and development. We see gamers differently, because those gamers are growing older and more mature. Most importantly, we look at the ...
EGX
EGX Rezzed: Hands on – Starship Mechanic
When I was growing up, it always felt like the engineering crews of the various Enterprises were limited by their imaginations more than their effort. Systems were clean and efficient, and often could be re-purposed to perform ...
EGX
EGX Rezzed: Interview with Johnny Marshall and Liz Henwood (Mighty Tactical Shooter)
I get the impression that Johnny Marshall is happy to try things just to see if they work. Sometimes they don’t – and he is surprisingly frank on mistakes he’s made. But sometimes they do, and the development of Mig...
Latest articles from around the site,,,
-
Streets of Rage 4 (PC) Review
-
Anthem officially to be re-tuned
-
Wizardry: Labyrinth of Lost Souls – for the old nostalgic?
-
Gunlord X (PS4) review
-
The Falconeer trailer – a flying game to look up?
-
Diablo 4 – the logical sum of 2 + 3?
-
Remnant: From the Ashes looking forward to killing us in hardcore mode update
-
World War Z: Kill It With Fire update released today