Call of Duty: Advanced Warfare (PS4) Review
- Facial capture technology
- Advanced weaponry
- Improved Multiplayer Action
Not So Much?
- Poor Campaign mode
- Poor storyline
Call of Duty Advanced Warfare is what Call of Duty fans have been waiting for since Call of Duty Modern Warfare, the opportunity to get your hands on futuristic weapons. Each Call of Duty brings something new to the table, and the theme for this is futuristic warfare. There are drones, exoskeletons, robots, cloaks and […]
Call of Duty Advanced Warfare is what Call of Duty fans have been waiting for since Call of Duty Modern Warfare, the opportunity to get your hands on futuristic weapons. Each Call of Duty brings something new to the table, and the theme for this is futuristic warfare. There are drones, exoskeletons, robots, cloaks and a whole lot more to get stuck into.
I already knew what to expect from Call of Duty Advanced Warfare, but there were still bits where it managed to surprise me. Advanced Warfare is set in 2054 and soldiers now rely on fighting with exoskeletons, which makes soldiers run faster, jump higher and hit harder. You get different type of exoskeletons for each missions, the annoying thing is you don’t get to choose which exoskeleton you want to use for a particular mission.
The campaign begins in Seoul, South Korea and starts off by throwing you right in thick of it. You are Private Jack Mitchell and you are about to get thrown right into the action to push back the evil North Koreans. There are explosions everywhere and Sledgehammer games shows everyone how you kick off a Call of Duty game. The graphics during gameplay and cut scenes are some of the best I’ve seen on the PS4 so far, I found myself at times just admiring the scenery and the outstanding facial animations. There are 15 campaign missions and the game more or less shoves you along the story with very little freedom to choose your own path. You get access to the usual guns as you would expect in COD but since this is set in the future you do get to use some cool new equipment. You get to scale walls with magnetic gloves and race hover bikes around Detroit, you also get to put on a mechanical suit armed with rocket launchers and machine guns. Of course you only get to use these things when the game allows you to.
The campaigns story is very predictable, they are just going with the tried and trusted storyline of impending doom and world domination mixed in with some betrayal. They managed to get the talents of Kevin Spacey as one of the games main characters. Although no fault of Kevin Spacey’s his character is quite poor, but the amazing facial capture technology to capture the likeness of Kevin Spacey is amazing, and allows Kevin Spacey to act out his character using subtle facial expressions. His character Christopher Irons has quite a big resemblance to his character Francis Underwood in House of cards. I did find it odd your character Private Jack Mitchell barley says anything throughout the game, even in cut scenes he is very quiet, perhaps they used up all the recording time for Kevin Spacey?
Overall I found the campaign to be quite poor, I would have liked to see Sledgehammer take a bit of a risk with the campaign mode and bring something new to the table. The only thing that was new apart from the expected upgraded hardware, was a double jump and a dodge which I very rarely used. I would have liked to have more freedom in the storyline and being able to choose more than one path, there were a lot of times you felt like an actor playing out a part in a terrible movie. Quick time events were also really annoying.
But let’s be honest here, who buys a Call of Duty game for the campaign mode. The main reason for buying a COD game is for the multiplayer action. And I have to say I was very impressed with the multiplayer, the pace and balance of the games is really quite good and the maps are what you expect from COD games. You have your sniper perches and you have small narrow corridors to get a bit personal. Having your HUD jammed was quite cool and I like how futuristic it felt, and activating a cloaking device was also very futuristic. I did enjoy boosting about the map and I have to say that is probably the biggest change to COD in multiplayer that we have seen in a long time.
You are able to customise your avatar with different exosuit abilities and different passive boosts, you are also able to customise the usual gun loads outs and kill streak perks. You are also able to do extra customisations with wild cards, that let you swap a secondary weapon for an extra primary slot or swap passive boosts for additional exosuit powers. I like the flexibility Sledgehammer have given players here and they have also kept it well balanced since each choice costs points and you can’t spend more than 13 points.
There are a range of game modes as well in multiplayer such as kill confirmed, death match, capture the flag and a whole load of others that you would expect in a COD game. Sledgehammer have also included a Combat Readiness Program which I think is the first time this has been introduced in a COD game. Combat Readiness is aimed at new players to allow them to get to grips with the game against bots and other lower level players. It’s a simplified team death match with no leader board, no kill-cams and some really easy targets! It’s a good idea to give new players a place to get used to the mechanics before they come up against the higher level players. Although it can make you feel you are pretty good and when you go into a real game you are brought back down to earth!
There were a lot of times I would forget about my exosuit abilities during multiplayer games, but you can’t argue that COD multiplayer in Advanced Warfare isn’t an improvement on the last couple of attempts, it really was a lot of fun playing the multiplayer modes and Sledgehammer games did a great job with bringing the fun back into multiplayer.
The campaign mode was disappointing once again, I would like to see a COD developer take a bit of a risk with the campaign mode and do something different. Perhaps give players more freedom and don’t feel the need to spoon feed them so much. You are basically a one man army acting out a part. You can’t fault the multiplayer which has seen more improvement this year that COD Ghosts did. COD games have a formula that works, big explosions, big guns, great multiplayer action. The improved multiplayer experience is what makes this game one of the best COD games I’ve played in a while, let’s hope the next COD game offers a better campaign mode.