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Warhammer Quest (PC) Review

 
Warhamme Quest Title
Warhamme Quest Title
Warhamme Quest Title

 
At a Glance...
 

Genre:
 
Year:
 
Publisher:
 
Developer: ,
 
Final Score
7.0
7/ 10


User Rating
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We liked?


Beautiful aesthetics (visuals and audio)

Variety of enemies and items keeps you second-guessing strategies and gear checking/swapping

Lots of interesting lore to read

Not so much?


Random factor for some of the mechanics feels out of place and can ruin strategy and strategic depth

Tutorial ends very suddenly

Top-down camera might not be everyone's cup of tea



Final Fiendish Findings?

Warhammer Quest is beautiful to look at and listen to. The gameplay is simple yet deep, and offers hours of tactical fantasy battles with heaps of lore and tons of treasures and equipment to find.

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Posted January 14, 2015 by

 
Full Fiendish Findings...
 
 

Warhammer Quest brings the flavor of the tabletop game to the digital space, where you command a party of various adventurers as they go traipsing along the landscape, daring probable death and delving for treasure in dungeons.

character select for quests

 

Warhammer has a certain pedigree attached to the name. Mention it at any gathering of nerdy ne’er-do-wells, and you’ll catch a smirk or an appreciative nod.  It’s the kind of franchise that you want to experience. It’s vast and wonderful.

Warhammer Quest is the latest opportunity to experience the franchise. Right from the start, it breaks a lot of expectations. The tutorial is brief, but in detailed enough to get you started. It’s all simple, concise language that’s designed to get you experiencing the game, rather than staring at the screen all glossy-eyed and confused. By the time you get the hang of controlling your characters in the turn-based environment, the game pulls you out of the tutorial and into the real meat of the game.

Aesthetically, this game is beautiful. I’m going to write that again, just to hit my point home: aesthetically, this game is beautiful. The artwork, backgrounds, character portraits, landscapes, character models, even the UI is gorgeous. Stare at the town UI long enough, and holy crap, there’s a flock of birds flying by. Every face has a unique personality to it, and just by looking at these characters, they feel like real, hardened adventurers with epic tales written about them by minstrels in taverns.

 

fighting with lizards

 

The music is so good, I’ve actually left the game on just to let the music loop while I’ve gone off to do other things. It’s the kind of music you’d hear during some really emotional or powerful scene in Lord of the Rings or the Hobbit, right before a bunch of dudes start singing some touching song about magic and love and dying races. It’s like listening to fantasy.

I’ll be honest; my initial reaction to the top-down gameplay was a big frown, and a finger-wag. “Seriously?” I thought. “All this effort, and they make it top-down? I get it. They want to make it feel like you’re moving the physical pieces, but it takes away from the whole experience.” The more I played it though, the less the top-down view bothered me. Sure, it would be nice to rotate and zoom in on Karg the Mighty’s face, all covered in snotling blood, heaving deep breaths as his weary-and-hurt-but-alive animation loops. But I suppose now that imagery, like the old days of Warhammer tabletop, is up to the imagination of the player. And frankly, you’ll get so involved in the planning and execution of your battles that you won’t even spare a thought as to whether Toralien is actually a warrior from the shadows, or a warrior made of shadows (we’ll never know). The game knows you want to battle, and it does everything it can to keep everything else light and simple.

 

angled battle

 

The battles are one of those “simple to learn, tough to master” type of combat systems. There’s a touch of randomization with some of the characters (like Frederich Arcanus the Grey Wizard), so it takes careful consideration and strategy to utilize the character’s abilities, their placement, etc for optimum performance in battle. As I said, it’s pretty simple stuff (attack, move, click abilities, etc), but the process to do it all is what adds that level of mastery and effectiveness. It’s casual-strategy, but it’s still got depth.

Overall, Warhammer Quest is a lot of fun, particularly if you’re a fan of fantasy and strategy. My only real gripes are a few quality-of-life mechanics that are missing, like having automated turn-taking while you’re not in combat. It can get annoying and tedious to click to move, and then end your turn over and over just to backtrack across empty rooms.   Despite this, I’d recommend it to fill the the turn-based action/adventure game slot in your collection, it’s definitely worth playing.


Dan Spiler