The Walking Dead: Michonne – In Too Deep (PC) Review
- Michonne is a very interesting character and one we know so little about
- New choice system is more ambiguous than the older Good/Bad choices of previous games
- Spectacular opening credits sequence
Not so much?
- Apart from Michonne the other characters seem generic, reused and shallow
- Game world is so familiar now that its starting to feel a little too commonplace
- Really, short. Even in comparison to other titles in this genre it feels like you barely get started
The Walking Dead: Michonne- In Too Deep is a strange opener for this new mini-series from Telltale games and Skybound.
he Walking Dead: Michonne- In Too Deep is a strange opener for this new mini-series from Telltale games and Skybound.
Anyone familiar with The Walking Dead, be that the TV show or comics, will know that Michonne is possibly the real start. Yeah Rick is all broody and interesting and stuff, but Michonne is more so – and she kicks some serious arse in the comics!
Never far away from a blade of some sort Michonne is a one-woman zombie slaughter machine. Seemingly killing with no remorse and keeping herself from attaching to others she’s almost the stereotypical loner character. Thankfully she has a layer of depth that’s never truly exploited in either the comics or the TV show. This is where Telltale are hoping to shed some light.
The Walking Dead: Michonne looks to follow the format we’ve grown to know from Telltale titles of late. These are interactive storybooks with sometimes extremely graphic adult themes. TWD: Michonne takes this a step further offering a layer of character depth that’s missing from even the best of this style of game. No spoilers but there’s some layers to Michonne that need peeling back that I hope the team at Telltale are able to handle with delicacy and openness.
The game looks solid enough, with the environments and characters all well crafted. The main character of Michonne isn’t far off the look in the comics and the animation seems to have been tightened up from previous TWD titles. Voice work is once again more than serviceable and in many areas excels.
What strikes you most when you’re taking on this new TWD adventure though is that everything feels so familiar. That’s both a good and a bad thing. Good that the series has kept a look and feel throughout and is easily recognisable – it feels like a cohesive world across the multiple episodes and series.
Where this falls down is that things are a little too similar. The people you meet feel like repurposed characters from previous titles. The setups feel so similar that you might swear you’ve seen or played this before. They’re still good, still some of the best that this style of game has to offer – yet they still feel a little flat.
One thing that doesn’t feel flat is the introduction sequence for the opening credits – someone give the cinematics and intro team over at Telltale a massive pat on the back. This, along with some of the intros in Minecraft and Tales from the Borderlands, are a master class on how to open a game with a great tune. Seriously, I played the first part multiple times just to experience it again – please add an “Into” option to the menu system once an episode is complete Telltale!
As a TWD fan and a follower of Michonne’s comic based exploits this feels true to what the team set out to make. It doesn’t, however, feel particularly fresh or well fleshed out. The whole process is startlingly short – maybe 80 minutes and I didn’t rush. Combined this with some lacklustre other characters, a lack of depth and a very well trodden game-world and it feels like Telltale have an uphill struggle for the next couple of episodes.
Not the best start, but certainly not the worst either, we just have to hope more interesting things and characters are revealed in the next instalment. It’ll keep us ticking over until The Walking Dead episode 3, yet it could be much more.