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King’s Quest: A Knight to Remember (PC) Review


At a Glance...

Formats: PS4, Xbox One, PC
Final Score
7.5/ 10

User Rating
1 total rating


We liked?

  • High production values yields a gorgeous looking tale
  • Wonderful humorous script that is superbly voiced by Christopher Lloyd and the rest of the cast
  • Well woven story that justifies it's many troupes
  • Mostly simple, yet rewarding puzzles
  • Repayable thanks to some story branching

Not so much?

  • Far too much walking back and forth, not helped by poor mapping
  • Middle portion of the game feels like a trudge at times
  • Opens unceremoniously and new genre players might struggle
  • Combined with the necessary travelling the load times soon mount up

Final Fiendish Findings?

King’s Quest: A Knight to Remember marks a very solid start to the new 5-part series. It manages to capture the spirit of the original games, as well as the snappy writing, and transpose them with a more modern game with a hint of Telltale magic.

Posted September 2, 2015 by

Full Fiendish Findings...

Based on the ludicrously popular Sierra adventure game series created by industry legend Roberta Williams, King’s Quest: A Knight to Remember, looks to recapture former glories for a new generation of gamers.

Let’s be honest. Most gamers reading this, or picking up King’s Quest have little to no idea what King’s Quest is, or, more importantly, was. Back when EGA and VGA were king on the PC this series of games helped build the empire that became Sierra along with similarly popular Space & Police Quest installments. Yes this was the heady days when Sierra and Lucasarts used to go head to head for supremacy of the PC gaming world… oh how times change.


It used to nearly always run that you’d be a fan of either the Lucas titles or the Sierra ones. Being a whimsical sorta fellow I used to like both… Although I was never a massive fan of the King’s Quest series. With that the rose-tinted spectacles of games-past are removed ready to absorb the new.

New developers The Odd Gentlemen (they of The Misadventures of P.B. Winterbottom fame and more recently Wayward Manor) have a lot of work cut out for them if they want to make this a Knight to remember….

This new interpretation sees you taking control of the excitable yet earnest Graham who’s trying his hardest to become a knight. These stories are told through a well managed flashback style affair similar to that used in something like the movie The Princess Bride as King Graham recalls his former quests to his granddaughter.

The action, if that’s the right word, in A Knight to Remember is seated well within the classic point and click genre. The more rapid control schemes of the recent Telltale and Dontnod productions are not evident here. Movement is deliberate, clicky and involves a LOT of backtracking. Little quirks/call-backs to the way adventure titles are rife in King’s Quest, right down to the unskippable dialogue.

On the subject of dialogue the early Sierra titles, as with the Lucasarts ones, were chock full of humour. King’s Quest was one for replying on snappy dialogue and liberal puns. Here the game doesn’t disappoint. There might not be a lot of laugh-out-loud funny moments, but the script is amusing throughout and the puns just as groan inducing as ever.

The voice work goes a very long way in bringing the game together. Excellent narration by Christopher Lloyd is welcome and amusing (that said he also did a wonderful job in the classic Toonstruck!). Dialogue is mostly snappy, relevant and amusing and helps pass the 5 or 6 hours worth of game time.

Now many will be thinking ‘6 hours! That’s not bad for a modern episodic title!’ and you’d be correct. The issue though is that King’s Quest could likely have shaved off a good hour by employing some quicker load times, less backtracking and maybe some better signposting/mapping in the game. Far, far too many times did I end up wandering from place to place looking for a bush or an item I knew I’d seen at ‘some point’ but couldn’t find again.


This is a problem that adventure titles had way back in their prime. Telltale has done away with a huge swath of these problems in the way they tackle adventure now. The Odd Gentlemen seem to have adopted a halfway house that borrows from the new, whilst rooted in the old. To be fair to them in mostly works too with some of my initial impressions being ‘now this is how an adventure title should feel!’… but I fear my rose-tinted nostalgia glasses may have slipped down once more.

A complaint that gets levelled at Telltale, especially by me, is that there is very little adventuring in their adventure games. A Knight to Remember has no such problem with plenty of traditional use X with Y on Z style action taking place.   The puzzles are mostly simple affairs but do feel satisfying when you beat them.  There are a smattering of story-altering choices through the game but nothing as clumsy as a Telltale choice or as obscure and world altering as a choice in Life is Strange.  There might be merit for some to return for repeated plays to see where each branch might take you.

A great deal of love and attention (and budget!) has gone into making the land of Daventry rich and appealing. Graphically the game does a superb job of capturing the look and spirit of the classic titles and then updating them. Everything looks bright and colourful and at times Disney-esque. The animation is top notch too. Yes production values seem high in every respect.

If we’re looking for fault, and I suppose we must, then as well as the load times between some scenes, map remembering issues and that sometimes odd half old/half new feeling there is the slightly odd start to the game. You literally feel dumped in the game and, if your genre knowledge is slight, you might struggle to get to grips with the systems.


Final Thoughts

King’s Quest: A Knight to Remember marks a very solid start to the new 5-part series. It manages to capture the spirit of the original games, as well as the snappy writing, and transpose them with a more modern game with a hint of Telltale magic.

The voice work is exceptional and the visual style is both striking and at times beautiful – especially the hand-drawn backgrounds.

There are issues, mostly with unnecessary map wandering and load times, but these will, with luck, be smoothed out over the coming episodes.

For now, what we have in A Knight to Remember is a very solid and witty first installment that should please newcomers and at least give veterans a familiar enough experience they’ll get a warm fuzzy feeling. Those looking for a faithful recreation of the original King’s Quest series are going to be out of luck here and that’s no bad thing… those games petered out for good reason and we all need to lift those rose-tinted retro-shades from time to time.

For now I’m happy to give this new King’s Quest the benefit of the doubt and, with luck, it could go on to be a great first season.


Zeth is our EU ninja and Editor in Chief. He's been writing about video games since 2008 when he started on BrutalGamer. He's pretty old and has been a gamer since he played Space Invaders as a young boy in the 80's. His genre tastes lean towards platformers, point-and-click adventure, action-adventure and shooters but he'll turn his hand to anything.