There is no avoiding how simple an emotion fear is, and I Can't Escape: Darkness' atmosphere cuts straight to that; but it is in danger of perhaps being too simple itself.
The Vanishing of Ethan Carter sees you filling the (gum)shoes of detective Paul Prospero in the first game to come from Polish studio The Astronauts.
By no means a bad game, if there is one thing that Montague's Mount gets perfectly right, it is atmosphere. Exploring the game world is certainly effective at getting an emotional reaction - perhaps more than the narrative atta...
Dead Island Riptide is saved, much like the orginal Dead Island, from being a mess of a game by some wonderfully realised melee combat mechanics. Using the analogue method of control brings the whole experience alive, offering...
Lucius has some interesting ideas and offers a reasonably unique take on the adventure / puzzle genre. The trouble is that so often you are just fighting the bugs and poor design decisions evident in the game. There is s...
Latest articles from around the site,,,
- EGX: Hands on – Lumo
- EGX: Interview with Roel Ezendam (Action Henk)
- EGX: Hands-on – Galactic Hero Agency
- EGX: Interview with Brjann Sigurgeirsson (SteamWorld Heist)
- Nintendo Release Super Mario Maker for Super Smash Bros
The Land of Venn: Numeric Storms (iOs) Review
Cop Car (BluRay) Review
- EGX: Interview with Mark Warburton (Lego Dimensions)