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Polara (iOS) Review

Polara (iOS) Review
Polara (iOS) Review
Polara (iOS) Review

At a Glance...

Genre: ,
Final Score
9/ 10

User Rating
1 total rating


We liked?

  • Fun and fast-paced
  • Challenging in a Super Meat Boy way
  • Had a smile on my face the whole time
  • Unlockable modes

Not so much?

  • Those who can't handle anxiety-inducing games, need not apply.

Final Fiendish Findings?

Polara is like the Super Meat Boy version of a free-runner. The game is challenging, but if you’re like me, you’ll be smiling the whole time.

Posted October 17, 2012 by

Full Fiendish Findings...

Hope This Works Games Inc., makers of the iOS puzzle game Kunundrum, try something different with their new action-oriented, free-runner title Polara.

Polara (iOS) Review

There is something utterly enthralling and anxiety-inducing about Polara for the iOS — and I love it!

One of the newer genres, to hit the respective app store for Android and iOS devices, is the “free-runner” genre.  If you’ve played Temple Run (or the Disney-fied Temple Run: Brave) and Jetpack Joyride, then you’ve played a free-runner style game.  Free-runner games put you in “control” of a character who is in constant motion.  Imagine that you’re driving a car down a steep hill when suddenly your brakes stop working.  All you can do is swerve to avoid hitting objects and pedestrians.  That is a free-runner.  You can hopefully see from that illustration why Polara is anxiety-inducing.

Polara has a Tron neon-at-night visual style to it.   Gameplay-wise Polara offers two modes.  First is the story mode with individual levels.  I recommend playing though as much of this mode as possible as it’ll help prepare you for the brutal beatings you’ll receive in the game’s other modes.  Secondly, there is an “other modes” which are unlocked when you reach specific goals in… well, other other modes.  Traveling a certain distance in a specific mode without dying or collecting a certain number of objects some examples of tasks that will unlock additional modes.

Polara (iOS) Review

Where Polara differs from other free-runner games is it’s color-based restrictions.  Your protagonist has the ability to switch between blue and red colored highlights on her uniform.  Changing colors is done by tapping anywhere on the left side of the screen.  Throughout the level are collectibles and obstacles that have either a blue or red color.  In order to safely collect or pass through these obstacles, your character must be appropriately colored.  Hit a red-colored item, when your outfit is blue and you’re dead.

In the story mode, death is forgiving, and checkpoints are plentiful.  At the completion of a story mode level, you will be presented with the number of times you died.  You can go back and replay any completed level to try and complete it with little to no deaths.

In “other modes” death is permanent, requiring you to start over at the very beginning.

There is something Super Meat Boy-esque about Polara that I really enjoyed.  Levels are over very quickly, often taking a minute at the very most to complete.  There game has something of a controlled chaos in the single player where you will be presented with situations that will have you jumping and switching colors  in very quick succession.

Polara is extremely fast-paced and challenging, but I never felt frustrated.  I had a smile on my face the whole time, whether I had narrowly escaped death, or fell to my death thanks to a trick-pattern.

Polara (iOS) Review

I only had one real criticism over Polara, and it really wasn’t that major of a concern.  It’s dark.  Make sure you are playing in a well-lit area or your brightness is turned up enough so that you can see the normal platforms.

Polara is $2.99 on the Apple App Store.  At the publication of this review, it is available for only $0.99, but only for a limited time, so act quickly!  It is a universal app, which means it has been optimized for both the iPhone/iPod Touch and iPad devices.

Troy Benedict



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