Random Article

Must See..

The Inner World (iOs) Review


At a Glance...

Formats: iOs
Final Score
7.5/ 10

User Rating
no ratings yet


We liked?

A quirky adventure set in a lovely hand drawn environment.

Not so much?

Lots of crashes, and lots of head scratching puzzles.

Final Fiendish Findings?

It’s an interesting game, with refreshing creativity and a quirky style. The Inner World is well worth a play through, if you’re looking for something a little different.

Posted December 4, 2013 by

Full Fiendish Findings...

The wind has gone from Asposia, and the people are desperate for its return. It powers the turbines of the city, which is a sad and desolate place without it. Asposia’s leader, Conroy, is a cruel man who pleads constantly with the people of Asposia to change their ways so the wind gods will bless them once more. The lack of wind isn’t the only problem in the subterranean city, though. The blighted city also suffers under the “hands” of the Basylians – a band of reptiles who turn unlucky Asposians into stone statues. Conroy, wise leader that he is, instructs the people that they just need to pray more to rid themselves of the Basylian menace.

Young Robert is an innocent and kind young man, scorned because he has a fluted nose, rather than the stripes on those around them. As Conroy’s assistant, he has lived his life behind the palace walls, serving Conroy’s every whim and living a life of austerity. When a wayward pigeon swallows one of Conroy’s prized possessions, Robert takes off after him and manages to fall down a chute and into the city below. And so begins his adventure in the real world. As Robert chases the bird, he interacts with the common Asposians around him, uncovering secrets he wasn’t meant to find. Naive as he may be, young Robert may be the only one who can save Asposia.

The look of The Inner World is really quite impressive. It’s done in a hand drawn style that is colorful and quirky, with loads of imaginative creatures and a lot of detail. You interact with the world around you by holding your finger on various items in the environment. If they are able to be interacted with, two icons will pop onto the screen. The magnifying glass provides a description of the item, and the hand allows for you to interact with it – pick it up, use it, etc.  Not all items can be examined, and some can be examined but not interacted with. It makes for a lot of random tapping as you try to figure out what to use, and how to use it.


Items that Robert can pick up are placed in an inventory at the bottom of the screen. Some items are used as is, and others must be combined (or altered in some way) before they can be used. This, combined with the fact that many of the puzzle  solutions are somewhat bizarre in nature, makes for a game that is really quite challenging. There is a hint feature available for those times you get stuck (and you likely will), but it is a little different in execution. Rather than just pointing you in the right direction, it uses often vague text prompts to hint at what you need to do next.

The help is accessed via a menu, which has different things you need to do listed on it. You click on one to get a little hint, then click again for a bit more of a hint, and so forth. Even then, it can be difficult to figure out which text hint you need, as you will likely be working on several different things at a time, with no clue which one you need to look under in that particular area. You can, of course, just read through all of them until you find what you need, but if you’re the type that only uses hints when they absolutely need them (or just don’t want to waste time), it’s a bit frustrating.


The Inner World is quite a large game, in several respects. You’ll hours more of play than your typical point and click adventure, and it takes up over 2GB of space (an issue if your device is on the smaller side). In exchange for all that space, you get a game that is absolutely a joy to look at, and a lot of fun to play (when you aren’t stuck, anyway). I did have a lot of issues with crashing (on iPhone), but it’s worth sticking it through to get to the heart of the story. It’s an interesting game, with refreshing creativity and a quirky style. The Inner World is well worth a play through, if you’re looking for something a little different.


U.S. Senior Editor & Deputy EIC, @averyzoe on Twitter, mother of 5, gamer, reader, wife to @macanthony, and all-around bad-ass (no, not really)