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Must See..
 

 
Interviews
 
 
 
Interviews
 
Battle Chasers Nightwar logo
Battle Chasers Nightwar logo
Battle Chasers Nightwar logo

Interview with Joe Madureira (Battle Chasers: Nightwar)

When you sit down to speak with someone who used to write and draw for Uncanny X-Men, the Ultimates, and who created Battle Chasers, I’m hoping a little geeking out is permissible.
 
 
Movie
 
14937059_10154774659914658_1631525688_n
14937059_10154774659914658_1631525688_n
14937059_10154774659914658_1631525688_n

Defector (Movie) Interview

I think the best thing about this particular project was the fact that we didn’t have a budget. I think it kept everyone real, sharp, and hungry. We were able to make a really gritty picture and put our talents out there and we...

 
EGX
 
Postal Redux logo
Postal Redux logo
Postal Redux logo

EGX Rezzed: Interview with Jon Merchant (Postal Redux)

A lot has changed in nineteen years. We see games differently, thanks to years of progression and development. We see gamers differently, because those gamers are growing older and more mature. Most importantly, we look at the ...
 
EGX
 
Action Henk logo
Action Henk logo
Action Henk logo

EGX: Interview with Roel Ezendam (Action Henk)

Action figures don’t age too well. Maybe their trend ends, or the technology in their kung-fu grip becomes too outdated, or perhaps they just get lost in a deep toy box. How does this fall from grace affect the toy? If Ac...

 
EGX
 
SteamWorld Heist logo
SteamWorld Heist logo
SteamWorld Heist logo

EGX: Interview with Brjann Sigurgeirsson (SteamWorld Heist)

Robot pirates in space – come on, tell me you’re not interested already? Much like SteamWorld Dig (summarised as “robot cowboy miners”), there is something about SteamWorld Heist that appeals to both the child...

 
 
EGX
 
Lego Dimensions logo
Lego Dimensions logo
Lego Dimensions logo

EGX: Interview with Mark Warburton (Lego Dimensions)

It is one of life’s inevitabilities – any child with two or more Lego sets is going to start mixing and matching pieces until it becomes impossible to remember if that castle originally had spacemen and race cars on it an...
 
Development
 
A Pixel Story logo
A Pixel Story logo
A Pixel Story logo

The story of A Pixel Story

A Pixel Story launched at the start of last week, a modern-yet-retro platformer that doesn’t hide meta-knowledge of its sources of inspiration. There was also a launch party held at Channel 4′s headquarters in Londo...

 
EGX
 
Mighty Tactical Shooter logo
Mighty Tactical Shooter logo
Mighty Tactical Shooter logo

EGX Rezzed: Interview with Johnny Marshall and Liz Henwood (Mighty Tactical Shooter)

I get the impression that Johnny Marshall is happy to try things just to see if they work. Sometimes they don’t – and he is surprisingly frank on mistakes he’s made. But sometimes they do, and the development of Mig...

 
 
EGX
 
Weaponographist logo
Weaponographist logo
Weaponographist logo

EGX Rezzed: Interview with Danny Garfield (The Weaponographist)

I think I see a pattern forming in Puuba’s games, and say this to Danny Garfield when I see him at Rezzed this year. Not that the games are in any way alike – their differences are pronounced – but in an underlying theme;...
 
EGX
 
Convoy logo
Convoy logo
Convoy logo

EGX Rezzed: Interview with Sander de Visser (Convoy)

The end of Mad Max 2 was incredibly strong – the chase across the desert, the fleet of bandit vehicles trying to take down Max’s tanker, with just a couple of outriding vehicles for defence. I thought it was awesome when ...