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EGX
 
 
 
EGX
 
Clonespace logo
Clonespace logo
Clonespace logo

EGX Rezzed: Hands-on – Clonespace

Sitting in the indie room at Rezzed, Clonespace may actually be among the more ambitious games at the expo but was possibly drawing less attention for not being one of the prettiest. This is not to criticise it, as the game on ...
 
EGX
 
Weaponographist logo
Weaponographist logo
Weaponographist logo

EGX Rezzed: Interview with Danny Garfield (The Weaponographist)

I think I see a pattern forming in Puuba’s games, and say this to Danny Garfield when I see him at Rezzed this year. Not that the games are in any way alike – their differences are pronounced – but in an underlying theme;...

 
EGX
 
Convoy logo
Convoy logo
Convoy logo

EGX Rezzed: Interview with Sander de Visser (Convoy)

The end of Mad Max 2 was incredibly strong – the chase across the desert, the fleet of bandit vehicles trying to take down Max’s tanker, with just a couple of outriding vehicles for defence. I thought it was awesome when ...
 
EGX
 
Kitty Powers Matchmaker logo
Kitty Powers Matchmaker logo
Kitty Powers Matchmaker logo

EGX Rezzed: Hands on – Kitty Powers’ Matchmaker

Am I one of the great lovers of our time? Would I know how to find love for others? Should I be trusted with the fate of others’ hearts? Sadly, all of these are “no”. But could I bring myself to turn down havi...

 
EGX
 
Sublevel Zero logo
Sublevel Zero logo
Sublevel Zero logo

EGX Rezzed: Interview with Luke Thompson (Sublevel Zero)

It’s unusual to be given a business card at a games show giving the title of ‘Dr’, but Dr Luke Thompson’s does. “I finished my PhD about a year ago, I started finding the indie games scene in Manch...

 
 
EGX
 
Mushroom 11 logo
Mushroom 11 logo
Mushroom 11 logo

EGX Rezzed: Hands on – Mushroom 11

Mushroom 11 made an appearance at Rezzed last year, sitting in the Leftfield Collection as one of those games that is something “a little different”, and was occupied for long enough that I gave up getting a go on a...
 
EGX
 
Roto logo
Roto logo
Roto logo

EGX Rezzed: Interview with Elliott Myers (Roto VR)

“The biggest problem with virtual reality is that you put the headset on and end up playing it like a normal video game.” Elliott Myers, founder of Roto VR, has clearly spent a lot of time thinking about where the s...

 
EGX
 
LA Cops logo
LA Cops logo
LA Cops logo

EGX London: Interview with Ollie Clarke (LA Cops)

LA Cops is set in the 1970s – at least, as cop movies of the 70s presented things, which is to say nobody’s morals are entirely clean, and there are some very impressive moustaches on display. At EGX London Games Fiends h...

 
 
EGX
 
Project CARS logo
Project CARS logo
Project CARS logo

EGX London: Interview with Andy Tudor (Project CARS)

Project CARS has been developed in co-operation with its players for several years now, and its release date is soon approaching. Games Fiends got a chance at EGX London to speak to creative director Andy Tudor of Slightly Mad ...
 
EGX
 
never-alone-title
never-alone-title
never-alone-title

Never Alone Hands-On Preview

From the 20 minutes or so of play we experienced I’d certainly say it’s one of the titles to look out for this holiday season and a sure fire selection for hidden gem of 2014 if the finished product continues the solid slice on...