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Learn To Program With Scratch (Book) Review

 
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At a Glance...
 

Page Count: 261
 
Genre: ,
 
Author:
 
Year Published:
 
Final Score
 
 
 
 
 
4.5/ 5


User Rating
2 total ratings

 

We liked?


Offers an easy to understand introduction to the world of programming.

Not so much?


Expect to have homework assignments and plenty of challenges.


Final Fiendish Findings?

Learn To Program With Scratch: A Visual Introduction to Programming With Games, Art, Science, and Math is a book that makes programming accessible to everyone. By introducing complex programming concepts in the context of the easy to use Scratch, readers are taught the core concepts of programming without becoming overwhelmed – and because creating with Scratch is relatively quick, it provides near instant gratification as readers quickly create their first game. It’s a great choice for anyone looking to get started on their journey in programming.

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Posted April 17, 2014 by

 
Full Fiendish Findings...
 
 

A Visual Introduction to Programming With Games, Art, Science, and Math

Regardless of your age or occupation, an understanding of programming is an invaluable tool in today’s constantly plugged in world. Everything from television time to education is moving to an online forum, and keeping up with technology has become a must. For most, though, the idea of learning any sort of programming is really quite intimidating – and the thought of creating your own games and programs seems woefully out of reach.

Scratch is a computer programming language that is specifically geared to be accessible for beginners of all ages. Created by MIT, it is intended to make programming something that even children can do with ease, and it’s a great tool for introducing many of the concepts involved with creating your own programs. In Learn To Program With Scratch, author Majed Marli walks readers through the process of programming with Scratch in a simple, easy to understand format that resembles the workbooks you’ll find at any school.

Readers will learn skills right away that will reinforce with near instant success. Because Scratch is such an accessible language, there aren’t too many steps needed to create a simple animation – but creating their first own will soon have students hooked, and the skills they’ve mastered are built upon in subsequent chapters to create more and more complicated programs. The book is divided into chapters that address everything from Motion and Drawing to Variables to String Processing.

Each chapter begins with a short explanation, and then jumps right into learning by doing. Each part of the lesson is fully explained in a step by step process that includes both a text explanation and illustrations of what needs to be done, ensuring that all types of readers will succeed. Like any good textbook, each chapter ends with an assignment that tests understanding of the skills learned before moving on to the next level. There are also a variety of “Try It Out” tasks suggested, that will help aspiring coders hone their skills.

Learn To Program With Scratch: A Visual Introduction to Programming With Games, Art, Science, and Math is a book that makes programming accessible to everyone. By introducing complex programming concepts in the context of the easy to use Scratch, readers are taught the core concepts of programming without becoming overwhelmed – and because creating with Scratch is relatively quick, it provides near instant gratification as readers quickly create their first game. It’s a great choice for anyone looking to get started on their journey in programming.


Amy

 
U.S. Senior Editor & Deputy EIC, @averyzoe on Twitter, mother of 5, gamer, reader, wife to @macanthony, and all-around bad-ass (no, not really)