In a world that has been separated into a society of “haves” and the “have-nots”, Masquerada‘s setting of Citte is hard not to see as a statement about the world we live in. Thankfully we have fewe...
A lot has changed in nineteen years. We see games differently, thanks to years of progression and development. We see gamers differently, because those gamers are growing older and more mature. Most importantly, we look at the ...
When I was growing up, it always felt like the engineering crews of the various Enterprises were limited by their imaginations more than their effort. Systems were clean and efficient, and often could be re-purposed to perform ...
As a grid-based dungeon crawl, Fall of the Dungeon Guardians takes inspiration from genre classics of the late-80s, but adds some more modern touches in surprising ways.
Mushroom 11 is something different – a platform game without the ability to jump or move; a puzzle game which gives you one solution to numerous problems. It is a new idea, and can be both satisfying and frustrating, but makes ...
Released in Japan at the beginning of the year, Tales of Zestiria is due for release in the UK on Friday, giving players here a chance to explore the world created for the Tales of series’ twentieth anniversary. Games Fie...
Sublevel Zero is a pleasure to play – freedom of movement the key to the 6DOF genre, and movement here is beautifully smooth. Environments speed by filled with bold colours and shapes, but also filled with specifically flagged ...
The 80s was the decade I started playing games, and a decade that still carries a lot of emotional weight for “what games really are” to me. So when I saw that Rising Star Games were giving developer Triple Eh?̵...
Action figures don’t age too well. Maybe their trend ends, or the technology in their kung-fu grip becomes too outdated, or perhaps they just get lost in a deep toy box. How does this fall from grace affect the toy? If Ac...
In an unlikely corner of the universe, planets are minuscule and heroes can jump from one to another while fighting or avoiding hostile aliens… at least, this is how Finnish developer Bind are doing things, with a demo of...
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