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Fall of the Dungeon Guardians logo
Fall of the Dungeon Guardians logo
Fall of the Dungeon Guardians logo

The Fall of the Dungeon Guardians (PC) review

As a grid-based dungeon crawl, Fall of the Dungeon Guardians takes inspiration from genre classics of the late-80s, but adds some more modern touches in surprising ways.
 
 
PC
 
Mushroom 11 logo
Mushroom 11 logo
Mushroom 11 logo

Mushroom 11 (PC) review

Mushroom 11 is something different – a platform game without the ability to jump or move; a puzzle game which gives you one solution to numerous problems. It is a new idea, and can be both satisfying and frustrating, but makes ...

 
Previews
 
Tales of Zestiria logo
Tales of Zestiria logo
Tales of Zestiria logo

Hands on – Tales of Zestiria

Released in Japan at the beginning of the year, Tales of Zestiria is due for release in the UK on Friday, giving players here a chance to explore the world created for the Tales of series’ twentieth anniversary. Games Fie...
 
 
PC
 
Sublevel Zero logo
Sublevel Zero logo
Sublevel Zero logo

Sublevel Zero (PC) review

Sublevel Zero is a pleasure to play – freedom of movement the key to the 6DOF genre, and movement here is beautifully smooth. Environments speed by filled with bold colours and shapes, but also filled with specifically flagged ...

 
EGX
 
Lumo logo
Lumo logo
Lumo logo

EGX: Hands on – Lumo

The 80s was the decade I started playing games, and a decade that still carries a lot of emotional weight for “what games really are” to me. So when I saw that Rising Star Games were giving developer Triple Eh?̵...

 
 
EGX
 
Action Henk logo
Action Henk logo
Action Henk logo

EGX: Interview with Roel Ezendam (Action Henk)

Action figures don’t age too well. Maybe their trend ends, or the technology in their kung-fu grip becomes too outdated, or perhaps they just get lost in a deep toy box. How does this fall from grace affect the toy? If Ac...
 
EGX
 
Galactic Hero Agency logo
Galactic Hero Agency logo
Galactic Hero Agency logo

EGX: Hands-on – Galactic Hero Agency

In an unlikely corner of the universe, planets are minuscule and heroes can jump from one to another while fighting or avoiding hostile aliens… at least, this is how Finnish developer Bind are doing things, with a demo of...

 
EGX
 
SteamWorld Heist logo
SteamWorld Heist logo
SteamWorld Heist logo

EGX: Interview with Brjann Sigurgeirsson (SteamWorld Heist)

Robot pirates in space – come on, tell me you’re not interested already? Much like SteamWorld Dig (summarised as “robot cowboy miners”), there is something about SteamWorld Heist that appeals to both the child...

 
 
EGX
 
Lego Dimensions logo
Lego Dimensions logo
Lego Dimensions logo

EGX: Interview with Mark Warburton (Lego Dimensions)

It is one of life’s inevitabilities – any child with two or more Lego sets is going to start mixing and matching pieces until it becomes impossible to remember if that castle originally had spacemen and race cars on it an...
 
 
PC
 
I Can't Escape: Darkness logo
I Can't Escape: Darkness logo
I Can't Escape: Darkness logo

I Can’t Escape: Darkness (PC) review

There is no avoiding how simple an emotion fear is, and I Can't Escape: Darkness' atmosphere cuts straight to that; but it is in danger of perhaps being too simple itself.