Posted September 15, 2015 by Peter in News

QBEH-1 level editor arrives (at last!)

Qbeh-1 - The Atlas Cube logo
Qbeh-1 - The Atlas Cube logo

I very much enjoyed playing QBEH-1, which we reviewed on it’s release last year. A relaxing 3D puzzle game – with some moments of vertigo and related tension – it involved progressing though several worlds, sometimes jumping from point to point but more often using various collected blocks in imaginative ways.

At the time a level editor had been mentioned, and at times since then; an update today has finally added it, allowing players to create – and more importantly, share – their own designs.
QBEH-1 editor screen
Specifically, the features of the editor are described thus:

  • Create levels using similar (world) styles found in the game
  • Mix and match styles from multiple themes in one level
  • Add doors, switch activated doors, moving platforms, fans and more
  • Add special cubes (basic, energy, gravity and force)
  • Add geometry blocks such as walls and floors with different styles
  • Move, resize and rotate objects (only geometry blocks are resizable)
  • Change lighting and add light cubes as light sources
  • Change skybox
  • Select your background music from tracks available in the game
  • Test levels right in the editor
  • Share levels through Steam Workshop
  • Play levels made by others

Part of me does wonder whether the game’s community will still be as focused as it might have been nearer to its release; but there is hope for seeing great creativity appearing, adding extra life to one of the most pleasant games I’ve encountered in recent years.

QBEH-1: The Atlas Cube is available for PC and Mac via Steam


Peter can be described as an old, hairy gamer, a survivor of the console wars of the 1990s, and a part-time MMO addict. He has an especial fondness for retro gaming and observing the progressions in long running gaming series. When scandalously not caught gaming, he can also be found reading comics and fantasy fiction, or practising terrible photography.