Watch_Dogs release delayed
Yes, I can hear that “wait – what?” from here. Watch_Dogs, a game that jumped out of last year’s E3 and has lead to some considerable anticipation – not least from the Games Fiends team – was due for release towards the end of November for several systems, including being one of the early Xbone and PS4 titles, complete with the details of DLCs and special edition releases announced. So to describe a delay at this point as “surprising” would be an extreme understatement.
The announcement was made with a quote, attributed to the development team:
Our ambition from the start with Watch_Dogs has been to deliver something that embodies what we wanted to see in the next-generation of gaming. It is with this in mind that we’ve made the tough decision to delay the release until Spring 2014.
We know a lot of you are probably wondering ‘why now?’ We struggled with whether we would delay the game. But from the beginning, we have adopted the attitude that we will not compromise on quality. As we got closer to release, as all the pieces of the puzzle were falling into place in our last push before completion, it became clear to us that we needed to take the extra time to polish and fine tune every detail so we can deliver a truly memorable and exceptional experience.
We would like to take this opportunity to thank all of you. We thoroughly enjoy and appreciate the way you respond on the web, at events, press conferences and during other opportunities we have to interact. Your passion is what drives us.
We can’t wait to see you in Chicago next Spring. We are confident you’ll love this game as much as we love working on it
Quite what these unpolished piece may have been we will have to listen out for; until then, we can only speculate.